Three articles for you this week, served à la mode. (Ice cream not included.) Let’s dig in, shall we?

  • The bow and arrow has become a fixture of many recent video games. There’s something immensely satisfying about pulling back a virtual string and letting an arrow fly. Kirk Hamilton of Kotaku has a list of the five best bows and arrows in recent video games. The Tomb Raider reboot, which I quite enjoyed, made the list, which makes sense: loosing fiery arrows on unsuspecting thugs is a hell of a lot of fun.
  • Kyle Wiens of Wired writes about how our failure to enact copyright reform has led to consumers not being able to “unlock” the products they own as they see fit. This goes beyond cell phones. Some single-player video games disallow mods in their license agreements, for example. But more importantly, cars and other sophisticated machines now come with error codes that require proprietary software to diagnose. Copyright is letting companies dictate how we use our products and when. It is imperative that we enact meaningful copyright reform to combat these blatantly anti-consumer practices.
  • In anticipation of the upcoming BioShock Infinite, Robert Rath of The Escapist has a primer on the historical context surrounding the game’s setting. I found the guide incredibly useful, not having been raised in the States or having been taught American history.

Now, if you’ll excuse me, I’ve got some banana bread to bake. (I really don’t, but I’ll make any excuse not to have to hang out with you ugly Internet trolls.)