After posting my big, long BioShock Infinite rant earlier today, I’m all tuckered out. So please excuse the brief commentary in this week’s What I’ve Been Reading.
- Todd VanDerWerff of the A.V. Club looks at news coverage of the Boston Marathon bombings to illustrate why the “breaking news” model is broken. Complicating matters is social media, which has turned anyone with an Internet connection and too much time on his or her hands into an amateur sleuth.
- In the old days of video game consoles, a lack of storage space was a major issue, so having checkpoint saves made sense; simply tracking the player’s progress at pre-defined points doesn’t require much disk space. But nowadays, consoles come with massive hard drives or expandable external storage. So why do checkpoint saves persist? Writing for The Escapist, Shamus Young explains that they remain due to the myriad other concerns that developers must take into account when tracking a player’s game state. While the technical details are interesting, at the end of the day, I almost always prefer having a save-anywhere feature. (Thank you, Deus Ex: Human Revolution and Dishonored.)
- Canadian TV is something of a joke, even among Canadians such as myself. All too often, it produces low-quality pap that nobody is interested in watching. Writing for TV, eh?, Diane Wild has a few strategies to get more Canadians watching Canadian television. The message to networks: actually promote your Canadian shows, and stop churning out shit. (I’d watch more Canadian television, but seeing as I no longer live in Canada, that’s not really an option.)
- This is really cool. Writing for the KRCW Blog, UCLA professor Peter Nonacs explains how he allowed students to cheat and collaborate on an exam in order to demonstrate some of the concepts of game theory.
- Sometimes I just like to link weird random crap. Like this piece for The Onion, written by a duck. [kinda NSFW]
And finally, a couple of things that I didn’t read, but did watch or play:
- This week, Jimmy Kimmel’s Lie Witness News interviewed concertgoers at the Coachella Festival who pretended to have heard of bands that the interviewers made up. Fuckin’ hipsters…
- Here’s an interesting text adventure game called no-one has to die. One must complete every branch of the narrative to unlock the entire story. (Mild spoilers: It reminded me of BioShock Infinite but in text adventure form. You’ll see why.)
That’s all I have this week. Tune in next week for more links.