I’ve got a fairly light What I’ve Been Reading for you this week. We can’t be serious all the time!
- Kotaku user duchessofnuts explains why Telltale’s The Wolf Among Us is kind of like a dating sim. Bigby isn’t explicitly trying to woo anyone, but the game nudges the player to make decisions that take Snow White’s feelings into account, just like a dating sim might.
- Shamus Young of The Escapist explains why the licence fee for Epic Games’ Unreal Engine 4 is so much cheaper than licences for previous iterations of the engine. Epic is pushing for ubiquity with UE4, and making it cheap increases the likelihood that indies will adopt it and game design schools will teach it. I’m a little worried that any engine might achieve ubiquity, because that would lead to stagnation, but it’s nice to see that Epic is willing to compete with Unity in the indie space by giving indies something more fully featured.
- Mac Faulkner of The Chive has a few “life hacks” for you.
- Finally, from Emily Yoffe’s “Dear Prudence” column for Slate: the ultimate humblebrag.
That’s all for this week. Ciao.