Land ho! (I’m pretending we were at sea.)
- Patricia Hernandez of Kotaku writes about an unachievable Steam achievement in Christine Love’s 2013 piece of interactive fiction Hate Plus. Devoted fans tried everything to obtain it, even trying to hack the game. The entire affair ended up being a meta-commentary on the nature and purpose of achievements.
- Also at Kotaku, GB Burford analyzes how Dishonored‘s Lady Boyle party level breaks the rules of typical stealth gameplay. I appreciate this kind of game design; traditional stealth gameplay feels horribly constraining, and stealth missions in non-stealth games are the bane of my gaming existence.
- Over at PopMatters, Jorge Albor explains how The Wolf Among Us spotlights the plights of the disadvantaged. It also does a wonderful job of showing how people in positions of relative power (i.e. Bigby and Snow White) are often powerless to help them.
- A few months ago, a very stupid piece by Beth W of Popsugar where she explained why she didn’t teach her kids to share caused quite a stir in the blogosphere. Here is one tear-down of the stupidity by John Kinnear of Ask Your Dad.
- Finally, writing for the New Yorker, Simon Rich has a very lengthy version of the Guy Walks Into a Bar joke. (Trust me; it’s worth it.)
Time to jump back into the ocean. See ya, nerds!