I’m keeping it short this week. No preamble.

  • Writing for Medium, Paul Ford has an interesting piece on the advantages of being polite. I get too much of a visceral thrill from being a jerk to follow his advice, though.
  • In a guest article at Kotaku, Obsidian game designer Josh Sawyer writes about the process and challenges of designing a well-balanced RPG. It’s a must-read for anyone who is interested in game design, both video and tabletop.

Well, that was kind of heavy. More humour next week, possibly.