Always read What I’ve Been Reading, unless you can be Batman. In that case, be Batman.

  • Destructoid community blogger ShadeOfLight explains what makes Batman: Arkham Asylum work: its pacing. Everything the game makes you do contributes to fulfilling your final goal. I like to highlight games writing that drills down to the core of what makes certain games work, and this is one such example.
  • Finally, Tim Clark of PC Gamer has an interview with Sam Barlow and Viva Seifert, the creator of and actress in recent FMV detective game Her Story. They explain the process behind the game’s creation, as well as Barlow’s decision to use video instead of animation. By the way, Her Story is fantastic, and if you haven’t tried it yet, you definitely should.

Later, gators.

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